halo: reach nightfall walkthrough

If you're new to the hunt on PC then finding all these Halo: Reach data pads is a lot easier with a guide like this. Across the way on the roof of the structure you will see several Elite Rangers and a Spec-Ops Elite with a Focus Rifle. Once you've downed the Elites, (there should be three or four Elite Majors, maybe an Ultra or two) finish off any remaining Covenant with the Magnum or Sniper Rifle. You may be asking why you left your Sniper Rifle behind. Eventually Jun is going to displace. Continue up the path, and you will encounter several civilians fighting covenant forces. Keep Active Camo if you prefer it, but keep in mind this is a long fight and you will probably have to regenerate your health more than once. For Halo: Reach on the Xbox 360, Guide and Walkthrough by red-ray. Extra information Once you've cleared them out, pick your weapons for the next section. Arm your pistol, you will not need your Sniper Rifle here. For this mission you are joined by Jun-A266. Halo: Reach: Find Data Pad 12 on Nightfall on Legendary difficulty 1 guide Proceed through the subsequent valley and around a corner to the right to reach the next large area. It is important to note that as this walkthrough is on the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. They then meet a few militia troopersattempting to recover smuggled UNSC weaponry at a waterfront. Take cover on the other side of the Spire and Start clearing out enemies with your DMR. Your initial loadout for this mission is your Sniper Rifle System 99 Anti-Matériel, an M6G Pistol and 2 M9 Grenades. Circle to the left side and bring up your active camo as you reach the floor, remember the faster you move the more you are seen. There are a couple more Shades, but you can tag the closest one and kill it giving you a little more freedom. Make the most of both opportunities. ONI: Sword Base Once you've got a clear shot up the ramp you have two choices as to dealing with the Elite. Doing this saves valuable ammo, and in the case of speed runs, time) Halo: Reach Campaign Walkthrough Guide. Focus on the Elites, but take any targets of opportunity that come into view especially the Skirmishers. Follow the riverbed. They first eliminate a few guards posts, and then encountering a native creature of Reach, the Gúta. Move towards the bridge slowly. Just sprint through to the end of the mission. This is your cue to move down the hillside. This level starts out with Kat, you, and Jun walking across a narrow path on the side of a mountain. Move towards the bridge slowly. It's going to come in very handy in the next section. Find your way to the next oven area. The third dropship is going to come in and drop a couple more Ultras and their entourage. Enemies: Pick off their gunners with the DMR, but check periodically to make sure another Grunt isn't sneaking up to the guns. SPARTAN-B312 Eventually Jun is going to displace. Tip of the Spear This section will take some time, so be patient and don't panic; make your shots count. This is a walkthrough for the Halo: Reach level Nightfall. You can help Halo Alpha by. Around the corner, you will encounter a grunt and a jackal. Mission 4 - Nightfall I Need A Weapon. You will face wave after wave of Covenant forces so keep an eye on your health and make sure you stay in … [Source] • [Talk], Halo Reach Walkthrough - Part 7 - Nightfall Part 1, Halo Reach Walkthrough - Part 8 - Nightfall Part 2. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. You will see a cylindrical tower in the center and a circular space with some interiors surrounding it. Make the most of both opportunities. It's dark, and stealth seems to be the best option to take in this environment. Also of note on this Mission is that this is the first mission where your choice of equipment will actively effect how you approach the mission, and your overall performance. On the far side of the power station is a rocket launcher, leaning against the wall of a narrow water channel (where it is in the Powerhouse multiplayer map. A couple of Jackal Majors and a Grunt or two will be trying to sneak up along the path. Halo: Reach Walkthrough: “Nightfall,” Part 2 The first Phantom Dropship is going to let out a pair of Elite Majors and a bunch of Jackal Majors and Grunts. 17:40. This is an ammo drain as but a little safer, as you are at range and have a chance to dodge those tracking plasma shots. Once you are sure you've terminated all the Rangers and pretty sure you've finished off the Grunts and Jackals, it's time to move into the floor and deal with the Elites. There's plenty of Skirmishers and Grunts to keep you busy. Assassinate as many Grunts and Jackals as you can. A list of general tactics to use for the legendary difficulty, as well as level specific tips that will help … Version History 2. Elite Majors and Ultras all take several hits to bring down their shields. Another health pack is found lying on the ground. Use the DMR to pick off the Jackals and Grunts and snipe one of the Elites if you get the Chance. Sprint down the stairs, and out the window. Jun will help a little thinning out the enemies, and his sniper fire will force the Ultra back into the rocks. If he survives, he'll cloak and be much harder to take down. Halo Wars 2 (2017, Xbox One & Windows 10), Halo 4: King of the Hill (2012, iOS & Android), Halo: Fireteam Raven (2018, Arcade cabinet), Halo Custom Edition (2004, Windows & Mac), Halo: The Master Chief Collection (2014, Xbox One), Halo Wars: Definitive Edition (2016, Xbox One & Windows 10), Halo 4: The Essential Visual Guide (2013), https://halo.fandom.com/wiki/Nightfall/Walkthrough?oldid=1816352, This article is in need of more images and/or better quality pictures in order to achieve a higher status. When faced with multiple threats, they should be right under anything that has a ranged weapon, and first otherwise. The Ultra is near the Far Shade. Grab the turret and remove it from the mount. Home » Guides » Halo Reach: Mission 3 Nightfall Guide. Civilians are under fire from Covenant forces, a mixed group of Grunts, Jackals, Skirmishers, and Elites. There don't seem to be any Spec-Ops Elites on easy, nor are there replacements for them. Moon’s Out, Goons Out – Beat the par score on Nightfall. Head towards the bridge as fast as possible, pick up some DMR ammo and pick a good place to Snipe. If he gets dragged into close combat indoors however, he can easily beat even an Ultra in a melee fight. In the building, there's a second health pack. instead of helping them, run along the left cliff, and when you get to a wall that is just too high for you to jump, sprint up the corner, and continue to the left down the path. And, well, Catch is never a bad skull to have on. Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. Try to get up high and finish them off with the Sniper Rifle, or you can sneak around and try and assassinate them. You will encounter an Elite Major with his back to you. If you get noticed just revert to the last checkpoint and try again. Head up the stairs and run into the structure nearest to the Spire. Halo: Reach: Find Data Pad 3 on Nightfall; Unsolved Mysteries Once your active camo is recharged, move forward. Upon completing this level on Normal, Heroic, or Legendary the player will unlock the " I Need a Weapon " achievement and 10 Gamerscore . Find your way to the next oven area. Our complete guide to the Halo: Reach “Nightfall” level covers it from start to finish. Now that Elite Major with the Plasma Launcher is Going to notice you. Once you've sanitized this area, move into the building and go upstairs. You can easily do this mission without ever exposing yourself to danger, but it will take a long time. Get the gunner on the Shade first. Use the DMR to kill the gunner Grunt then finish it off with a Plasma grenade. In this process you will find some militia to help alone the way. The remaining Elites will hopefully be distracted and a little weakened by Jun. Investigate Covenant Structures, Neutralize Hostiles Deal with the Elites however you see fit (the Noob Combo is a good option). Head up the right side of the track and keep an eye out. Moon's Out, Goons Out. Halo: The Master Chief Collection Reach DLC game guide focuses on Solo Legendary Guide & Tactical Tips. Pull out the pistol and take out the Grunts and Jackals. Take out the Spec Ops Elite with a head shot, then as many of the Rangers as you can before they start to Jetpack away. It will be useful later for now you need range and quick. Once you've cleared all the enemies you can see run up to the plasma battery and look right there will be a couple of Jackal Majors trying to sneak up, use your pistol to finish them off. Halo Reach Walkthrough | Tip of The Spear | Part 7 (Xbox 360) by The Game Archive. Take your favorite fandoms with you and never miss a beat. Turn right and follow the ledge. With the ordinance on the ground you'll see another Sniper Rifle. Part two of our Halo: Reach "Nightfall" walkthrough covers the portion of the level beginning with Rally Point Alpha, "Let Sleeping Dogs Lie." Why, I don't know, but it isn't really SLASO if it is off. Use good timing here and Melee them to death. Try and keep a plasma launcher from the encounter with the militia, either that or the rocket launcher. quickly go up the Spire and kill the Grunts stationed there. Simply sprint past them. Across the way, on the roof of one of the structures, you will see several Elite Rangers and a Spec-Ops Elite with a Focus Rifle. The advantage here is that, aside from skipping the entire previous area, this area has no enemies. This is your cue to move down the hillside. Head over to the pylon and kill the Grunts on it to prevent them from using the Plasma Cannons. Try to get up high and finish them off with the Sniper Rifle, or you can sneak around and try and assassinate them. Try to park it so the front of the forklift is touching the gate, but the back is almost touching it.) There's plenty of Skirmishers and Grunts to keep you busy. Keep advancing. This is a list of general tactics to use for the legendary difficulty, as well as level specific tips that will help minimize or skip the most difficult parts of the game. Location: If you can get the armor off the Hunters, you can let Jun deal with them and wander off into a corner and do nothing until it's over. Before you go, swap the Rocket Launcher for your Sniper Rifle and load your DMR with all the ammo you can find. You will probably get spotted at this point. Don't zoom your rifle in and take a single shot at the Major while advancing on him. Jun should be serving as a good distraction, and the covenant shouldn't notice you, except for maybe a grunt here and there. This takes a bit of work, but is well worth it, since you're going to need every round in your Sniper Rifle that you can get. Get out, and you should glitch through the door, into the next area. You'll eventually take cover from a Phantom that flies overhead. Fast Fall – Beat the par time on all Halo: Reach levels. Kill enough of them and you'll trigger Two Elite Rangers with Focus Rifles. Take advantage of that fact to practice your sniping skills. He says that it’s starting to get crowded. Player: This is a walkthrough for the Halo: Reach level Nightfall. The second dropship will come near the bridge and will Drop more Grunts and Jackals and a couple of Elite Ultras with Concussion Rifles. You are mostly going to play hit-and-fade here, moving into position killing a few enemies then moving to cover to recharge. There will be ordnance here including DMRs, Rocket Launcher, sniper ammo and most importantly a Drop Shield. You cannot play at close range here, unless the enemy is either unaware of your presence or distracted by Jun. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. Use the DMR to finish off any minor enemies that remain. You can outrun them if you have Sprint, but if you don't (and you shouldn't, Active Camo is more useful on this level) they can catch you and smack you across the area with their very powerful melee attacks. If you are low on ammo grab a needle rifle and finish off the last wave of Jackals that approach you then move forward out of the valley and into another cutscene. There is a Plasma Turret on the far building left side upper floor. Watch your motion tracker in case the Elites get too close for comfort, but the Hunters are your priority. (Usually for the sake of daily challenges that require you to beat campaign missions on X difficulty with X number of skulls on) If you haven't played the level before, It's advised you play it normally, to get a sense of the storyline. Slowly advance and assassinate him. Pick off the gunner on the Shade with your DMR. Pinterest. On Legendary, you need to keep your sniper ammo as long as possible, for dealing with those few Elites who refuse to stand somewhere that's not impossible to get behind. Take the forklift at the end of the bridge, and drive it up to the gate nearby so that the left side is up against the gate. Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360 home video game console. Jun will help a little thinning out the enemies, and his sniper fire will force the Ultra back into the rocks. Again, use it if you need it. Halo: Reach: Beat the par time on Nightfall. Watch this step-by-step Walkthrough Co-Op Campaign Part 3 - Nightfall - which may help and guide you through each and every level part of this game Mon, 13 Apr 2020 16:59:11 Game Video Walkthroughs 3DS Once you've cleared them pick up your DMR and keep the Plasma Launcher. Twitter. If you'd rather not take a chance, use the standard melee to instantly and silently kill the Elite. Bring up the Sniper Rifle and start downing targets. When the fence opens, you will immediately be confronted with a Shade that can shred you in seconds on Legendary. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. Once you've sanitized this area, move into the building and go upstairs. Pick it up if you like, but it's not that helpful for the next area. This level shares similar experiences to the level Truth and Reconciliation from Halo:CE. Work the body to drop shields, then headshot when the opportunity arises. Continue hugging the right wall, and go into the building and up the stairs. Don't be afraid to risk a little to gain much. Don't go fancy and try and headshot them all the time. Let Sleeping Dogs Lie (Rally Point Alpha), Man, And I Thought Things Just Couldn't Get Any Worse, I'll Just Leave This Here... (Rally Point Bravo), See, And Everyone Said This Was Going to be Hard. Their penchant for overcharged plasma rounds will leave you shieldless and wounded. Grab the turret and remove it from the mount. All the Grunts are asleep and the One Elite Major hasn't noticed you yet. Use the Rocket Launcher to blow off their back armor and then use the rest of your rockets to do some damage. If you have plasma grenades, sticking the Gúta will kill them instantly. Try to keep out of Shade number three's line of fire as you advance. Mission four, Nightfall, in Halo: Reach. The first will drop two Hunters, the second will drop two cloaked Spec-Ops Elites. New Weapons Once your active camo is recharged, move forward. You'll be directed towards the Covenant Stealth Pylon on the other side. The first Phantom Dropship is going to let out a pair of Elite Majors and a bunch of Jackal Majors and Grunts. Range is of the utmost importance on this mission. When you see the rocks you want to be right of them but behind them. No real threat. IGN Deutschland wird betrieben unter Lizenz. Take out the Elite Major on the tower. Facebook. Hop up onto the low rocks to your left where they can't get you and use your Plasma Cannon to take them down. Move forward a little and drop the Plasma Battery. Head up the Right side of the track and keep an eye out. If you're lucky, you will not be shot at, although ¾ of the time, you will be noticed. Head to the center of the area; the civilians (if any survived) and Jun will gather here. There's some ammo for the DMR under the structure where you got the Shotgun. If you get noticed just revert to the last checkpoint and try again. Ice In Your Veins – Beat the par score on Winter Contingency. Jun proves useful if you let him do things from afar, or if you just hide behind him. Pull out the pistol and take out the Grunts and Jackals. Use the Rocket Launcher to blow off their back armor and then use the rest of your rockets to do some damage. Tag any other enemies you can before retreating to swap the Plasma Launcher for the Sniper Rifle. If you're talented with it, hang onto it, it's very useful, but if you can't use the Sniper Rifle well you can get through this section with the DMR without too much trouble. The final destination is a strange Covenant device at a hydroelectric plant. The Active Camo can be used as an extreme advantage in this level. Arm your pistol, you will not need your Sniper Rifle here. They are easy kills, two hits and they're done. Nightfall is the fourth level of Halo: Reach and is the third playable one. There are three more Elites, two Majors and an Ultra. Use your Plasma Battery and aim for the head. Also of note on this Mission is that this is the first mission where your choice of equipment will actively effect how you approach this mission. Leave the Elite Ultra for last. :P) You will start this mission on a ledge. Your mission is to investigate the Covenant Presence, report on any Covenant Structures or devices, and pacify all hostiles in the area. She says that we need to report and co… Use the Plasma battery to finish off any of the remaining original enemies here. At the start, you will be told to assassinate an elite. Band together and conquer the final chapter in the Halo saga with our helpful guide. “. Concentrate on the Hunters. Make sure you kill the Spec Ops Elite! It doesn't matter anyways. Use the DMR to pick off the Jackals and Grunts and Snipe one of the Elites if you get the Chance. Meeting of the (Artificial) Minds. Focus on the Elites, but take any targets of opportunity that come into view especially the Skirmishers. On the right of the structure, run up the stairs, and hug the right wall. Investigate Covenant Structures, Neutralize Hostiles, Szurdok Ridge, Viery, Reach, Epsilon Eridani System. You're going to be greeted by the sounds of gunfire. With the Shotgun head past the Elite you just killed. You may be asking why you left your Sniper Rifle behind. Let Sleeping Dogs Lie (Rally Point Bravo), Man, And I Thought Things Just Couldn't Get Any Worse, I'll Just Leave This Here... (Rally Point Charlie), See, And Everyone Said This Was Going to be Hard. Your initial loadout for this mission is your Sniper Rifle System 99 Anti-Matériel an M6G Pistol and 2 M9 Grenades. It requires the player to use stealth and sniping skills to go behind enemy lines to gather information about the Covenant and the forces. The Halo Reach walkthrough exclusive for xbox 360 will guide us through the last stand campaign where you will unite forces with the elite spartan soldiers to fight off the covenant forces that are trying to attack and destroy Earth. See Nightfall/Walkthrough . Advance to the fence and prepare to finish your romp through the countryside. Use caution because there is an Elite Ultra here with another Plasma Launcher. When you see the rocks, you want to be right of them, but behind them. Facebook. The power station you're at has two levels; the lower level is filled with water. Once you've downed the Elites (There should be three or four Elite Majors no Ultras, yet) pick up the Plasma battery and run forward. As you start this mission, you're on a cliff side ledge with Jun advancing stealthily (as stealthily as a SPARTAN in a half ton of MJOLNIR armor can be). Leave the Elite Ultra for last. Halo Reach Walkthrough - Part 7 - Nightfall Part 1. This is the fourth level of Halo: Reach. Still Sharp – Beat the par score on ONI: Sword Base. Nightfall is the fourth campaign level of Halo: Reach. The Two Majors can be killed by a combined effort from you and Jun. There don't seem to be any Spec-Ops Elites on easy, nor are there replacements for them. Use your Plasma Launcher to make short work of it. quickly step up and grab the Active Camouflage. Travel along it and you will come up on an Elite which is not paying attention and open for an easy kill. In this chapter, you and Jun will come to the rescue of some local militia defending a local pumping station against Covenant aggressors. Use your pistol to clear out the Grunts and Jackals. This mission places a heavy reliance on both Stealth and Ranged shooting. They should go down fairly quickly. Use your judgement on when you think you will be able to handle enemies in close range without too much risk. This is a walkthrough for the Halo: Reach level Nightfall. You can easily do this mission without ever exposing yourself to danger, but it will take a long time. ... Mission 4: Nightfall Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. It's going to come in very handy in the next section. There are times when Sniping will not be to your advantage and assassination is far less risky overall. Ignore the sleeping grunts. Timeline information Run down the cliff, to the first skirmish with the covenant. You'll Only Die Tired. There are also a couple of Elites on the floor, an Ultra and a Major, but you can leave those for a bit as Jun will keep them distracted as long as you move out of sight. This walkthrough is for those that simply want to get past the level in little to no time at all. There is a Sniper Rifle lying on the roof of a small shack (looking from the pylon towards where you got the rocket launcher, it's on your left) and some ammo for the DMR under the structure where you got the Shotgun. Don't go fancy and try and headshot them all the time. Use a sniper round and take it out. September 2010 Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. You're going to be greeted by the sounds of gunfire. The enemy AI is less aware of their surroundings, so as assassinations are silent, you can kill far more enemies with it if you can get the first few undetected. Now you have a Plasma Launcher and a rocket Launcher. Walkthrough 5.1 - Winter Contigency 5.2 - Oni: Sword Base 5.3 - Nightfall 5.4 - Tip of the Spear 5.5 - Long Night of Solace 5.6 - Exodus 5.7 - New Alexandria 5.8 - The Package 5.9 - The Pillar of Autumn 5.10- Lone Wolf 6. By Jeff McAllister 14 September 2010. You'll eventually take cover from a Phantom that flies overhead. When Jun says to take cover from a phantom, ignore him,and continue down the path. These are Gúta, and they are indigenous to Reach. At this point in the level the Sniper Rifle isn't completely essential. Work the body to drop shields then headshot when the opportunity arises. Due to his weapon choice, Jun is not entirely useful in contrast with his squadmates, who are particularly useful due to one of them wielding the ultimate weapon, the Boomstick (M45 Tactical Shotgun), another two with the DMR, a turret wielding squadmate with infinite ammo. Basic Tips 5. Jackal Majors are by far the most annoying enemy on this level. When faced with multiple threats they should be right under anything that has a ranged weapon, and first otherwise. The first will drop two Hunters, the second will drop two cloaked Spec-Ops Elites. SRS 99 Sniper RifleM6G PistolM9 Grenade This is a walkthrough for the Halo: Reach level Nightfall. Head out where those Jackals came from. Jackal Majors are by far the most annoying enemy on this level. You should too. Sneak up and kill the Ultra first with a swift assassination. It is important to note that as this walkthrough is on the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. 15:22. As you start this mission, you're on a cliff side ledge with Jun advancing stealthily (as stealthily as a Spartan in a half ton of MJOLNIR armor can be). (If you're feeling cautious, you can hug the right wall.) You will encounter an Elite Major with his back to you. Note it but leave it for now. Stay cloaked. There is a second set of buildings here. Halo: Reach: Beat the par score on Nightfall. The remaining Rangers will come at you jet jumping in. For reference, the jump assassination seems to be the quietest of the available assassination animations; the others have a chance of waking the nearby Grunts. It’s at night, go figure, and you are carrying sniper rifles. Move in behind enemy lines and evaluate the opposition. Its Mendez's and Ambrose's Training All Over Again! Now Just You Gúta Minute. It just takes a while. Mission information Halo: Reach: Beat the par score on Nightfall. If you are at some point discovered by an enemy with a shield, the easiest way to dispatch it without taking ANY damage is one charged Plasma Pistol shot to the head or torso followed by a headshot with a Sniper Rifle, DMR, Magnum or even a Needler if your lucky. (It may take several tries. Don't be afraid to risk a little to gain much. This is the fourth level of … The militia tro… Next: You'll find a rack of. Follow the cliff on the left to get shots at the remaining Jackals and Grunts. Use your DMR to Penetrate his shields and then kill him with a head shot. Forget skulls, Halo: Reach data pads are the hidden collectible to chase down. Use the DMR to finish off any minor enemies that remain. Two Phantoms are going to fly in. You can pick off a lot of Covenant from the pylon's upper platform with your DMR. Civilians are under fire from Covenant forces. This mission places a heavy reliance on both Stealth and Ranged shooting. There are some fuel tanks in the central ground area. The Rangers can all be taken down with one headshot; wait until they stand still for a clean shot unless you're very confident with your sniping. It just takes a while. Swap your now nearly empty pistol for the DMR, grab the Drop Shield and head up to a roof. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. Advance to the fence and prepare to finish your romp through the countryside. This will stagger him long enough for you to close and finish him with the Melee/assassination. It will take 2-3 shots, but you can't have him shooting at you as you run and gun this area. Bake That Cake – Beat the par score on Tip of the Spear. Run, Covenant Scum. Follow the cliff on the left to get shots at the remaining Jackals and Grunts. Mission 5 - TIP OF THE SPEAR To War Move slowly into the next area. Use the Shotgun and Grenades to kill him and grab his Launcher for the Shotgun. You should too. The two Majors can be killed by a combined effort from you and Jun. Take cover if the Major hasn't been killed because he is now going to be focused on you. Take out the Spec Ops Elite with a head shot, then as many of the Rangers as you can before they start to Jetpack away. Nightfall If you're sneaky and you can shoot, you're rarely going to be at risk and increasing the Ranks of your enemies just makes it that much sweeter when you defeat them. You will be shortly informed the civilians were killed, but there are no consequences. Head towards the bridge as fast as possible, pick up some DMR ammo and pick a good place to Snipe. It will take several shots, but you can't have him shooting at you as you run and gun this area. Google+. Starting Weapons: There's plenty of Turrets and you can see at least one Elite Major with a Plasma Launcher. Halo Reach Walkthrough | Nightfall / Tip of The Spear | Part 5 (Xbox 360) by The Game Archive. 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